Question about importing textures

Hi,

I need to bring a lot of textures into Unity, and for each one change the default size to 4096x4096 and set the wrap mode to clamp. Doing this for each one individually is a painstaking and annoying process, and yet Unity won’t let me select them all at once and change the settings for a group of them all at once.
Is there a way around this?
Can I set some sort of master switch to make Unity always bring textures in at 4096x4096?
I’m used to 3D programs where you can make changes to lots of things (if they are of the same type) at once, seems strange you can’t do that in Unity. Unless I’m being very stupid, which is highly likely…

Thanks
S

AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets to change the import settings… for example changing the max texture size to 4096x4096.