Question About Including Demo Scenes?

This post is quite a simple question, but just want to make sure:

  1. To make a demo scene for my assets, is it as simple as just saving the scene under the folder associated with the asset, with or without controller?

  2. In my scenes, most of the time I am using free trees/ vegetation provided by unity. When selling my assets, and including the demo scenes, should I take out all “free” items, such as trees etc.? (Incase people have not downloaded these free assets?)
    3) I’m sure these questions may seen dull (or pointless) to some, but I would like to make sure I do things right, first time around (because I haven’t included demo scenes yet)! If I can receive a reply or two, that would be appreciated, thanks!

For the first one, yep. It’s as simple as saving the demo scene under the folder that you’ll be sending out as the asset’s root folder. I’m not sure what you mean about the controller though. You’d want a character controller if it is needed to save the customer work.

For the second, Unity has said that we can use their free assets anyway we like. So if they are indeed free assets from Unity themselves, then including them shouldn’t be a problem. I have one of their particle effects in one of my assets, for example. Just make sure it isn’t a free asset from someone else, or write to that person to make sure they are okay with it.

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Thank you for reply, I meant “controller” with same question about trees, etc. because I am using the Beta First Person Controller, because I like the realism in its movement, and haven’t messed with many different types of my own. But you answered my questions exactly as I was hoping they’d be answered. Thanks.