Question about Instantiating prefabs

Hello there.

I’m performing some tests regarding the Asset Bundle feature.
I’ve managed to do lot of things, but something came in my way.

Supose I have a prefab that it’s a human body within it.
Then I have some structure crated in maya. Something like:
human (prefab)
master (name of the mesh inside maya)
hipsControl
hips
leftleg
leftfoot

Now, i want to change the texture ONLY of that leftfoot.
I’ve managed to do that using GameObject.Find.
But, what if I have 2 instances of that prefab on the scene?

I can´t get “childs” of prefabs/gameobjects?

Thank you!

An object’s hierarchy is accessed using the Transform class, specifically with the transform.Find method. There’s an example on the doc page showing how to use a “pathname” to refer to a child object.