Hello there.
I’m performing some tests regarding the Asset Bundle feature.
I’ve managed to do lot of things, but something came in my way.
Supose I have a prefab that it’s a human body within it.
Then I have some structure crated in maya. Something like:
human (prefab)
master (name of the mesh inside maya)
hipsControl
hips
leftleg
leftfoot
Now, i want to change the texture ONLY of that leftfoot.
I’ve managed to do that using GameObject.Find.
But, what if I have 2 instances of that prefab on the scene?
I can´t get “childs” of prefabs/gameobjects?
Thank you!