Hi,
Maybe you guys can help me out.
At the moment i have a project which involves a ball, with a corresponding collider that rolls over a plane. Sometimes i want to do a raycast or a linecast to see if there are objects in it’s way.
The problem i’m having is that when the ball is already colliding and lying still against an object with a collider, it doesn’t hit that object in the Raycast anymore.
Maybe this is default behaviour, i don’t know. How can i solve this, so the colliding is object is included in the Raycast?
Thanks in advance.