I have a List Script that has a two items inside one of them is the GameObject and another one is mesh renderer;
[System.Serializable]
public class ShadowList
{
public GameObject shadow;
public MeshRenderer meshrener;
public ShadowList(GameObject newshadow, MeshRenderer newmesh)
{
shadow = newshadow;
meshrener = newmesh;
}
}
so what i wanted to do and i dont know how can i find out if any of mymesh renderer is visible or not!
before that i was using array and it was pretty simple like this:
for (int i = 0; i < ObjectRenderers.Length; i++) {
if (ObjectRenderers[i].isVisible) {
transform.SetParent(targetImageObjects[i].transform.parent.gameObject.transform, false);
now i want to write it with list but i dont know how can i make it:
here is my code so far:
public class TrackableTeleporter : MonoBehaviour {
public List<ShadowList> newList = new List<ShadowList>();
private GameObject[] targetImageObjects;
private MeshRenderer[] ObjectRenderers;
// Use this for initialization
void Start () {
targetImageObjects = GameObject.FindGameObjectsWithTag ("teleportTracker");
ObjectRenderers = new MeshRenderer[targetImageObjects.Length];
for (int b = 0; b < targetImageObjects.Length; b++) {
newList.Add(new ShadowList(targetImageObjects [b],targetImageObjects [b].GetComponent<MeshRenderer> ()));
}
}
// Update is called once per frame
void LateUpdate () {
for (int i = 0; i < newList.Count; i++) {
if ( ) {
Please help me i have a deadline verysoon
thanks