My main application for making 3D models is maya. I know Unity 3.0 can read .ma and that is very convenient for me.
My question is if I save my stuff as a .ma or native maya file type will that be optimal for production grade game? In other words, If I went to compile a game that had like 20 levels with hundreds and thousands of assets per level would it be better to use a different format? Like FBX?
Is there a performance difference?