Question about .ma support

My main application for making 3D models is maya. I know Unity 3.0 can read .ma and that is very convenient for me.

My question is if I save my stuff as a .ma or native maya file type will that be optimal for production grade game? In other words, If I went to compile a game that had like 20 levels with hundreds and thousands of assets per level would it be better to use a different format? Like FBX?

Is there a performance difference?

it would optimally not exist at all with that many objects likely. Doubt it will go too far.

what model format they come in makes no difference btw

Ultimately .ma files are converted into .FBX in the background when importing into Unity anyways.