Hi all,
I had a question about optimizing my game. When I began the game I am currently creating, I wanted to stay away from textures and use a solid color art style both due to my own personal preference and the desire to keep away from having to implement textures to save on performance/time as I am all alone on my project. After doing some searching, I realized that materials may also be an inefficient method especially when placed on multiple individual objects. My current methods involve creating objects in blender made up of multiple gameObjects (ie. a sword with objects representing the blade, hilt/pommel, and handle) which can then be colored using materials in game as I plan on reusing the same models for different item tiers.
Here is an example of a few item tests I have created so far. The armor pieces each have two objects (ie. Trim/shoulder pads for the torso), sword has 3 objects.
My question is whether this is an efficient way of handling colors in my game or is there a more efficient method of achieving the same effects? Thank you for any suggestions
