I’m new to Unity but not new to programming. My experience mainly revolves around the web but I feel C# is pretty similar to AS3 do I have very few issues adapting to Unity in terms of code. I am a decent enough modeller for my purposes (which is learning things, mostly) but in terms of animation I am pretty inexperienced.
I know the terminology but I don’t have the skills so to speak. Not the ones required for humanoid characters. Best I can do is a stiff robot or a deformed human that walks like it has the cramps. And I’m not trying to remake Silent Hill.
I’ve been raiding the Store for free Assets and came upon a bunch of mocap packs. To my surprise they worked great when I hooked them up to a decent model I found somewhere else. Within no-time I had an Animator running albeit with simple Triggers / no blending. But it looked surprisingly good for my expectations. I get that not every model / mocap animation mix will work properly (like clipping issues) but is this an acceptable workflow? It works, but I have no clue on what issues I’d run into.
Just looking for pointers and pitfalls here. Thanks for reading and doubly so for your input!