First off, I use Blender, but I don’t think that’s relevant to my question. I am modeling a shuttle craft. I have the exterior done. What I am now trying to do is the interior, and I’m having trouble getting it to “jive” with the exterior. . My first attempt was to make a copy of the exterior, scale it down a little, and then put it inside the exterior with flipped normals. This almost worked. Where it didn’t work was where there were windows or at the exit hatch. The scaling threw off the alignment of these things. The other issue with that method was, at the windows and hatch, even if they did line up, they aren’t connected. There is a visible gap between the meshes at the windows and door where there should be faces that connect them. I couldn’t figure out how to connect two meshes that were of different objects.
Anyone have a best practice suggestion as to how to take an exterior model and use that to create the interior? I imagine you almost have to start with the exterior because the interior should conform mostly to the exterior shape.