I wish to play panoramic movies on cylinders within Unity. If I create a plane I can apply the movie texture, issue a “play” and all is fine.
I have a cylinder (created in 3dStudio Max), if I apply a single image to that cylinder it behaves/appears as expected indicating that the texture coordinates are fine. However when I apply the movie texture to it, it is hugely stretched vertically (actually not sure of this but something is extremely wrong). Ideas? Seems like a texture coordinate difference perhaps between image textures and movie textures?