Question about navmesh [C#]

Hey everybody !

I wonder if it would be possible to update a navmesh in runtime in unity 5.4, I looked some topics and every times they said no, but i don’t know if these answers are still true.

Is there an other way to make something dynamic where some enemies can reach the player ?

Thanks you !

Bye, xyHeat

According to the changelog, nothing seems to have changed in 5.4 regarding navmeshes.

https://unity3d.com/unity/whats-new/unity-5.4.0