Hello Unitys,
To me it is still unclear how the invoked on the server OnLobbyServerSceneLoadedForPlayer () works.
I want the players can enter their name in the lobby and I will transmit this identity to the PlayerPrefabs. On the host side, it works, but not with the other clients. Is that normal?
In the “Spaceship” sample project so be it, even with the latest version of Unity 5.3.4f1 it behaves exactly like that.