Hi,
I’m creating an NPC.
I’m concerned with making the polygon count smaller and simpler. This is the current polygon reading.
I was wondering is this too high?
What is ideal?
Any advice would be appreciated.
Hi,
I’m creating an NPC.
I’m concerned with making the polygon count smaller and simpler. This is the current polygon reading.
I was wondering is this too high?
What is ideal?
Any advice would be appreciated.
Looks acceptable, maybe a little on the high side, though it really depends on how many characters are on screen at once, how dense the rest of the environment is, how many post effects are tacked onto the final environment, and a whole slew of other things including, bone count per character, shader setup, FX, character fx (dynamics and cloth) texture resolution and number per mesh - etc etc.
It all depends on what/how the rest of the game is going to be. ![]()
Thanks for the feedback. I’m having a hard time reducing the tris.
I suppose every vert, edge, face reduced helps as much as removing tris?
Thanks again for the feedback.