void Start ()
//Instanciate new empty gameobject here
forwardHeldGameObject.name = “Holder for objects”;
forwardHeldGameObject.transform.position = transform.TransformDirection(Vector3.forward) * 4;
forwardHeldGameObject.transform.parent = this.gameObject.transform;
This creates a placeholder game object for me to have objects be “Held” in front of the player,
I am just wondering if there is a way to not have to spawn a game-object in order to hold a spot for my character to hold items.
Can I create a transform or v3 and have it set to (forward * x) and then child it to the character controller and name it?