Not sure if this is the right spot to post this, if not please redirect me. I’m wondering if there’s a way to attatch a texture to the unity particle system. Per say, I’d like to simulate leaves blowing off a tree, and think a particle system might be best suited for this. Please, I’m relatively new to this stuff. Thanks
Yeah, I read those front to back, but it doesn’t actually explain the process of using a texture in place of the particle, or attatching it to the particle.
It’s pretty trivial to work out by experimenting or google, or download any number of free samples.
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