Question about Reducing Server Cost

So have Unity Multiplay servers running for my game. It’s costing about $2.50 per day, but my player base is extremely small and my game is very simple (around 10 network objects per match), so I’m trying to understand how I can reduce cost.
The only thing I know is if I set server minimum to 0 I can eliminate most of my cost, but if I do that then whenever I want to play I have to wait a few minutes for the server to boot up which is unacceptable. Is it possible to get a lower spec cloud machine? or designate less CPU and RAM?

EDIT:
For extra context here, right now I’m running one GCP-N2 cloud machine with 14 servers, 7.14% CPU allowance each and 585.14 MB RAM allowance each. I don’t need 14 servers but I had tried previously to raise this count to reduce the cost of the single server that is always active, which didn’t work. No idea if it’s possible to downgrade machines.

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There wont be a huge amount you can do on your end other than what you already mentioned by setting your servers to 0 however I understand that is not a optimal method.
I would suggest reaching out to Multiplay (Game Server Hosting) support to understand the costs and if they are able to support with a different instance type. I am not certain if the additional fees to be a managed customer will outweigh the change in costs of using a single smaller instance type but worth reaching out.

Ok, thank you for your reply Andrew.