During my game I need to load scenes additively. So I load all of them at once asynchronously - but I’m experiencing hiccups during the loading phase. Is it better to load scenes one after each other even when using asynchronous method ?
However, it does seem possible if you’re willing to put an enormous effort into this (might require having Unity source code). In this Talk, Playdead explains how they achieved scene loading in INSIDE without hiccups.
Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE