Question about serialising classes or arrays to the asset tables

Hello,

I am currently making an app where conversations and multiple-choice answers are localised.
This means that I need to have entries in the localisation table for multiple questions, the multiple-choice answers given by the player, and audio for each question.

To simplify things, I’d like to have a conversation class that holds these strings and an audio file, that I can serialise in the asset table. This would mean that I’d be able to have a table for each character with keys like “questionOne”, “questionTwo” etc, and non-programmers in my team would be able to edit these entries.

Is this possible, and are there any special considerations or methods I need to use if it is?

Thanks very much for reading!

You could have an array of LocalizedString, these will connect to each table entry which should give you what you need.
https://docs.unity3d.com/Packages/com.unity.localization@1.4/manual/Scripting.html#localizedstring