I want to create a server that will connect to a database to get information and then relay it back to the client. The server will not need to have the actual game on it just relay information (as servers do). So should I use Unity’s networking for the server or just for the client(the game itself). Would I be better off creating a server in a language and taking Unity out completely and will Unity’s client connect to a Server I programmed myself.
More less… I want a dedicated server to just relay information from a database. It will be for mobile and a player will not interact with others directly in game play but will have a chat feature and stuff along those lines.
Is the Unity Networking something that can be used to achieve this?
Our title is using a nodeJS backend that the unity client is talking to with webrequests for most things. But sometimes for example when queuing for servers, we use websockets. Our backend hooks into a database and also to steam economy. (So we host our own steam inventory).
Running a unity instance for this would be nothing but silly