Question about Server Physics and Colliders

Hello, I’m using Dark Rift 2 for networking and standalone server.
What would you suggest to use for server side physics and colliders?

I had an idea to export all colliders from client and then load them in server, but not sure how to use them after this.
Thanks in advance!

If you want server side physics, what is the reason you’re not just using Unity on the server side?

Id prefer not to use it

Well, you’d probably then need to implement a physics library yourself on the server side, then recreate those colliders exported from the client. I asked because implementing a physics library yourself is going to be a good amount of work, and something a Unity build on the server just gives you for free.

i see, thanks