Question about setting layers.


I got a simple question :

My project is getting bigger, and I need to think about a lot of thing right now … so now, when I want to add a new enemy/wall in the game, I need to set the layer and the tag of the GameObject.
So i’m wondering if it’s fine to define in Awake those tags/layers in a class that the GameObject will handle ?

Or is it better to use a custom editor to create a new enemy/wall tool ?

You could use a combinaison of Prefabs and ScriptableObjects. Each different enemy and wall will have a specific ScriptableObject containing data, or even specific behaviour. Then create components that will consume each type of ScriptableObjects and create a Prefab out of it.