Hello,
I got a simple question :
My project is getting bigger, and I need to think about a lot of thing right now … so now, when I want to add a new enemy/wall in the game, I need to set the layer and the tag of the GameObject.
So i’m wondering if it’s fine to define in Awake those tags/layers in a class that the GameObject will handle ?
Or is it better to use a custom editor to create a new enemy/wall tool ?