Question about slicing tiles in the sprite editor

I’m messing around with the tilemap feature and wanted to know how to recreate the sprite sheet in the Robodash demo. If you take a look at it in the sprite editor, its a mix of character and tile sprites. I want to know how they managed to slice all the tile sprites into multiple tiles. If you slice everything automatically, the character and object sprites slice correctly, but the tile sprites is just sliced into one big tile.

It just occurred to me that you can make and resize slices within the editor. I’m assuming the sheet was sliced automatically, and then the rest were just done by hand.

That is correct. We were a bit sloppy here. It is probably best approach to keep your characters (varying size) and tiles (constant) in different source image.