I’ve read all the support documents, but I still have a question regarding audio. If I have a gameobject and it has multiple audio clips associated with it, do I have to create a separate audio source for each clip? Or is there a more efficient way to go about doing it? And if you use more than one audio source, how do you reference the individual clips in a script? You wouldn’t be able to just use audio.Play().
Also, is there a way to smoothly fade from one audio source into another?
I just don’t want to make things more complicated than I need to. Thanks.