Here in my scene I am having 5 materials shared across all static objects in the scene. Average vert count per object is around 1000. Yet it is displaying “0 saved by batching”.
I am using Unity 2020.3.12f1 with HDRP10
Saved By Batching only counts batches saved by Dynamic Batching. Static batching just lowers the overall batch count.
Edit: apparently a false assumption on my part
Oh, this clears everything. Thank you.
No? That is absolutely wrong, unless something changed really recently.
Here dynamic batching is disabled, but “Saved by batching” is non-zero.
Here I also disabled static batching, which makes “Saved by batching” drop to 0, further proving that Static Batching does indeed count towards the “Saved by batching” stat.
@khalidfathy If you’re using the SRP Batcher feature of HDRP, the saved by batching stat simply has no meaning at all:
HDRP - Batching does not work (unless something changed recently, which I doubt)
Whoops ok I guess I made a wrong assumption then… Sorry about that one. Looks like I misremembered something.