Question about Static Batching

Here in my scene I am having 5 materials shared across all static objects in the scene. Average vert count per object is around 1000. Yet it is displaying “0 saved by batching”.
I am using Unity 2020.3.12f1 with HDRP10

Saved By Batching only counts batches saved by Dynamic Batching. Static batching just lowers the overall batch count.

Edit: apparently a false assumption on my part

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Oh, this clears everything. Thank you.

No? That is absolutely wrong, unless something changed really recently.

Here dynamic batching is disabled, but “Saved by batching” is non-zero.

Here I also disabled static batching, which makes “Saved by batching” drop to 0, further proving that Static Batching does indeed count towards the “Saved by batching” stat.

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@khalidfathy If you’re using the SRP Batcher feature of HDRP, the saved by batching stat simply has no meaning at all:

HDRP - Batching does not work (unless something changed recently, which I doubt)

Whoops ok I guess I made a wrong assumption then… Sorry about that one. Looks like I misremembered something.

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