Basically I’m playing around with an RPG concept and want to make a large playable area. The original heightmap I have is something like 50,000x30,000 pixels (it’s of the Caribbean, which is something like 2 million by 1.5 million meters, give or take. Obviously I do not want to make that big in the game, that would take way too long to walk across, but still fairly large).
Anyway, that’s a really big heightmap so I want to stream terrain segments to make it appear as one continuous world. So what would be the preferable size I should slice the heightmap into for each segment?