When you manually set the aniso level of a texture… what takes precedence when the game is launched? Quality Setting anisotropy level, or the individual texture?
It depends on what you put in the quality settings. You have “disabled” (in which case they are all 0), “per texture” (in which case it depends on what you set for each texture), and “forced on” (in which case they are all 9).
–Eric
Ahh, thanks. Can you change the level of “forced on”?
Also, how big of a performance hit is the difference between compressed and truecolor?
Nope. (Not inside Unity anyway.)
It probably depends on the hardware and the way in which the texture is used.
–Eric
When we set it to Per Texture, the Ansio Level we set for an Advanced texture (16) is ignored. (5.3.1f1)