Question about the Performance

Hi,
I am a fresh programmer. I am making a PC game with a large scene,
and now I have some issue on Performance. The fps always between 20-30.
I check on the Editor profiler and the statistics,
it shows the Draw Call is about 900, Tris is 598.3k,
the CPU usage in Rendering is using about 20ms (over 50% of usage)
and we have about 58000 game object in scene.

I have find some website and some forums said the tris count isn’t the main reason cause the fps drop.
A 1.1m tris scene may have higher fps than a 500k tris scene.

Is my scene have too much Game object?
If yes can occlusion culling can solve this problem??

Thank You!

The 58K game objects is probably most of it. But rather than guess, use the profiler (not the stats thing; that only gives you a vague overview).

–Eric

Thanks Eric,
I also use profiler to see the performance,
and here is the data of the usage…

The camera render use most of the resource…

I am using Unity 4.5.3version Pro.
CPU : i7 -4930k
Display : GTX- 780 SLI