Hi,
I am a fresh programmer. I am making a PC game with a large scene,
and now I have some issue on Performance. The fps always between 20-30.
I check on the Editor profiler and the statistics,
it shows the Draw Call is about 900, Tris is 598.3k,
the CPU usage in Rendering is using about 20ms (over 50% of usage)
and we have about 58000 game object in scene.
I have find some website and some forums said the tris count isn’t the main reason cause the fps drop.
A 1.1m tris scene may have higher fps than a 500k tris scene.
Is my scene have too much Game object?
If yes can occlusion culling can solve this problem??
Thank You!