Hi everyone,
I have a question regarding the addressables_content_state.bin
file in Unity’s Addressables system. I understand that this file is crucial during the build process, as it helps in determining which assets have changed and need to be rebuilt. However, I’m unclear about its role during gameplay.
Specifically, I would like to know:
- Is
addressables_content_state.bin
used only during the build process, or is it also used during gameplay? - If it is used during gameplay, what is its exact role? Does it help in checking for catalog updates and downloading updated assets?
I’ve come across conflicting information on this topic, and I want to ensure that I have a correct understanding of how addressables_content_state.bin
is utilized both during the build process and when the game is being played.
Any clarification or detailed explanation would be greatly appreciated!
Thank you.