Question about turning 2D RPG into multiplayer

Hello, I’m just wondering if I was to add a multiplayer feature to my 2D RPG game,would I need to like completely rewrite the code having multiplayer feature in mind or would I just need to add in the networking feature into my already existing 2D RPG.

Thanks.

Hello Kaidus,
It all depends on your expected end goal. It all ranges from a very basic implementation, where you might only have to refactor a very small part of your code, to a more complex implementation, where you would have to design the game with networking in mind.

My advice would be to read up a bit about networking, and decide what kind of implementation would be the best fit for your goal.