Hello! i have question about my game. When i am driving my tank on mountain, and i am rotating my turret it is twisting in different directions, how can i fix it? here is script i am using: `#pragma strict
var speed : float = 5;
var backspeed : float = -5;
function Update() {
if (Input.GetKey(“z”))
{
transform.Rotate(0,speedTime.deltaTime, 0,Space.World);
}
if (Input.GetKey(“x”))
{
transform.Rotate(0,backspeedTime.deltaTime, 0,Space.World);
}
if (Input.GetKey(“d”))
{
transform.Rotate(0,speedTime.deltaTime, 0,Space.World);
}
if (Input.GetKey(“a”))
{
transform.Rotate(0,backspeedTime.deltaTime, 0,Space.World);
}
}`
and screenshot:

It looks like you are using Space.World when you should be using Space.self Space.World will apply the rotations around the worlds axis alignment (typically the usual axis-aligned setup of Y is up). Space.self will apply the rotations around the local axis alignment of the object e.g your tanks up vector will always be pointing out of the top of the tank using this. Give it a try and see if it works
– Sospitas