I go underwater and add some fog to look nifty and such right? …But the light from the edge of the terrain is visible… can I kill that somehow without stretching out my map or adding stupid looking walls to the edge of the terrain? I thought the fog density (.19) would eliminate my ability to see that far anyways…? Help?
You could change the camera background to a fitting color if you are under water.
Fog does not obscure the skybox, so I think that’s what you’re seeing (the skybox). Maybe tell the camera to clear to the fog color rather than to the skybox when it is under water.