question about Unity 6000 and Unity Hub

Hi
I recently opened a project that had previously been made in 2023.2.8 in Unity 6000.
I noticed that, unlike previous versions of Unity, Unity 6000 doesn’t appear as an installed App on my C drive.
Is this normal?
And also when people talk about future unity charging for installs, do they mean charging for people who buy your game and install it, or do they mean you as a developer paying for each time you install a version of Unity on your C drive?

Thanks
Chris.

What does that mean exactly?

It’s all explained here.

That’s not normal, considering it shows up on my end. If it still shows up in Unity Hub, it shouldn’t be a problem.

1 Like

Also by Runtime fee do they mean a customer running your game or the developer running unity?

Thanks

First of all, the fee does not apply to Unity Personal licensees.
(that was actually new to me - when was that changed?)

Secondly, the Unity Pro/Plus licensees are already paying the fees for the licenses to develop the game. The runtime fee only applies to a published game running on a user’s device. Perhaps a developer launching the game for testing may be counted or may not be, but that would be entirely negligible considering that developer tests may be counted as like a couple dozen or a few hundred “installs”.

Compare this to an actual game that has enough engagement for the runtime fee to apply, read: 1,000,000 (one million) installs/engagements.

It would be similar to cloud services where you pay for bandwidth, read/write operations, CPU seconds and such even during development - but during development these charges are typically far below the “free” thresholds. In fact, you’re more likely to hit the non-free threshold of cloud services during development than you’re going to have 1,000,000 engagements during development. To reach that you’d have to have a gigantic / extended live (perhaps free) beta test phase.

1 Like

Blog on 2023/09/22

1 Like

Hmmm … i read that post at least twice. Wow, must have completely forgotten respectively it never stuck that the fee doesn’t apply to Personal licenses.

1 Like

Thanks for taking the time to clarify that.

I think like most of us, you paid attention to the portions that effected you, and less so to that which did not… So, as a free user here, while I also read the whole original shenanigans, I also recall that if you make over 200k you needed to buy pro, which then only charges you the runtime fee if 1M+, I originally missed them winding back the must be online every 3 days or whatever stupidity it was, but as its just me, on my pc which very much has internet unless the internet gods are not in my favour and a 3 day outage would have been pretty epic, I do what I do for absolutely free, no ads nothing, so, I was not to be specifically effected. I was not the target of that shenanigans, but with sympathy for those who were.

No, but as long as it works, tbh its not the most important thing in the world.

Its a fee for the users installs which “is not being tracked”, so, it is not an exact art.