In the videos and pictures of the unity extension detonator, I have seen that the explosions displayed seem to shout out shrapnel that is leaving smoke trails, or at least that is what it appears to be. If you dont understand, here is a video
http://www.youtube.com/watch?v=wh-vctBPRxc
But essentially it is those little smoke trails flying away from an explosion is what im trying to figure out to do.
They are just nested particle systems that are instantiated in the explosion. Download the detonator pack and read the scripts to see exactly how they are doing it.
But you see thats the problem. I have detonator, but when the explosion happens its only the explosion, not those nice smoke trails
Detonator pack have many explosion prefabs, some of them doesn’t have smoke trails, try all.
Oh dang ← I didnt even know they had pre-made prefabs, I was trying to make my own. Thanks 