Question about unity plus and unity collab

Hi everyone, me and my friend want to work together, the problem is that unity collab has 1 gb limit, Is there any way for me and my friend to buy unity collab or unity plus? Without monthly or yearly, we want to buy it fully so then we dont have to pay each month or each year.

No.

So unity forces you to pay yearly or monthly for unity plus or unity collab?

Yes. There is only one way around this to my knowledge and that’s assuming the enterprise license’s requirement of a suitcase of cash is not a monthly suitcase. Subscriptions are common among large companies in this industry.

I have a question tho, Why is there a limit in unity collab that is 1 GB?

To give you a reason to pay for it :hushed:

:hushed::hushed::hushed:

There are alternative solutions to this problem. Unity Collab is what’s called “version control” and there are loads of other version control systems. If the 1gig limit is your main concern with Collab I’d look at Azure DevOps, which offers free repos for up to 5 people. From memory there is no size limit, though there is a recommendation to keep repos to 10 gigs or less.

Will check it out

Just get setup on github or gitlab, its free.

You can add this plugin to make it work inside of unity just like collab, minus all the woe that is collab:

https://unity.github.com/

Trust me YOU DON’T WANT TO USE Unity Collab!..It will destroy your projects, and will give you more headaches than the benefit you get from it. It is extremely buggy, and it just does not work. Don’t take my word for it , do your research and you will find that using an alternative solution is better.

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Any unity version that has unity collab will still break?

Is there any limit for memory?

On buying outright vs subscription, Unity 5 was the last version where you could buy a “perpetual” license. Plus didn’t exist at the time. A Pro perpetual license was a one time purchase of $1500. Licenses for individual platforms (Android, IOS, etc) was sold separately for I think $500 each or so.

Wow, That sucks that they removed it

Just ignore him. There are numerous people in the community that have used and continue to use Unity Collab. That said I would consider a different version control system before I would consider Unity Collab due to the limits imposed by it.

I actually used and liked Collab for a while… I just got tired of the abysmally slow “checking for changes” dialog on every startup. Add to that UTs snail-like development pace and nebulous messages regarding the future of collab…

Switched to a private GitHub repo and I couldn’t be happier. I’d love an in-client solution, but the speedup is worth it for now.

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GitHub has an in-Unity solution. Works perfectly, I tried in 2019.3 if I remember correctly.
But something like that for sure.

Although Git is only good for projects where big files aren’t the problem. LFS is a train-wreck. If you use big files, especially binary, you are better off with Perforce or SVN. They say PlasticSCM is also good, but I never tried it, so I cannot say with good conscience.