Question about unity

Hello unity users and game developers

I have recently been looking at the unity game engine and had looked at some of the amazing things it can do. I always wanted to make a first person shooter game and when I had found unity, I got straight to work doing all my models out in 3ds max which I then want to import to unity. Although I do not like to waste time, I need help to one simple question and that is how much can the unity game engine take before crashing (overwhelmed by too detailed of too many objects). What I really want to know is if its okay to import very detailed 3d models of around a thousand polygons each to one large terrain that would then be used for a multiplayer map for first person shooter game. Is it the engine that has its limitations or is it your computer’s processor that decides how much the engine can take. Please help me if you have already experienced this type of problem in the past and post back. The average detail I want to put into my game is somewhere around halo 3’s details of scenery parts and etc. Lets say I want to make a map like high grounds on unity. Can I put that much detail?

Thank you again and post back an answer to this problem if you know. :smile:

Greetings.

I think it can be safely said that Unity will be able to handle what you have in mind. As far as geometric details go, the engine can easily push millions of polygons (people have posted such scenes on the forum) - only your hardware is the limit. You do have to watch for a few things like draw calls and number of pixel lights, but thats true for all engines out there and there are no Unity-specific limitations that would hamper you.