Question about Unity.

Hello!

Does unity support more then one splatmap in a single terrain?If so,how do i apply two heightmaps in one terrain?

Well this is quite a muddled and confused question… But let me try.!

You can apply two splat’s to a terrain (Which is for texturing), but if you are adding a secondary heightmap (which is what shapes the terrain) then you’d need a separate terrain mesh with it’s own splat.

You’d need a script to apply different texture layers to different RBGA locations, then you can overlay a secondary splat with RGBA co-ordinates with different intensities as an overly to vary the terrain (avoid tiling).

But I think you’ll need to do some research before you get to that point.

1 Like

Do you think Terrain Composer can achieve that?
Btw,i have a free script to apply splat maps to unity terrains,but i didn’t tested it yet to see if it can apply two splat maps for just one terrain!
For short,i have a tiled terrain,and some terrain tiles have 2 different splat maps and i’m wondering how i can apply them on the terrains.

Thanks in advance.

I believe Terrain composer on the Unity asset store can do it, plus it can stich tiles together (different heightmaps) but please double check with the vendor (as I could be wrong :))

There is an issue I found though, it seems to overlay and off colour your terrain with dual splats. Personally, I’ve found it’s better to paint in the gaps…

I know it takes quite a bit more effort, but it’s worth it in the end… Plus once you get all the trees / terrain in, you hardly notice anyway :).

1 Like

Thanks a lot for the answer!
I’ll check out with the developer of Terrain Composer!

1 Like