I’m creating a player controller for a 2d platformer without using the CharacterController component. All of my collisions are detected using raycasts.
My question is: Should I do all of my collisions+movement in a FixedUpdate call or in Update with movement as a factor of Time.deltaTime ?
I’m not sure if there is a significant difference, but I’ve noticed strange behavior running in browser on slower machines while currently using FixedUpdate. Thanks for any input.