Question about updating UNITY_MATRIX_MVP

Hi all,

I’m following an old tutorial in which they use the following multiplication:

mul(UNITY_MATRIX_MVP, v.vertex).xyz

But I can’t just stick UnityObjectToClipPos in there because it’s not a variable but a function, so how would I properly update this code?

So I figured it out, turns out I don’t need the mul in there, you can just do UnityObjectToClipPos(v.vertex).xyz