I’m trying to make a small game for iOS. However, unlike on PC, where I can use a simple syntax : Input.GetButtonDown(“Button”) to catch a keyboard input, I’m having trouble getting start with how to catch a touch input, and how to determine what the user wants to do with it. Please help me by providing some real simple example ! Thank you very much !
You might be interested in checking out the FingerGestures scripting package from the Asset store. It makes it very easy for you to detect the various input events and gestures that users can do on mobile devices.