Hi guys, maybe not entirely the correct section, but my question is somewhat related to scripting. I’m a novice developer and scrape & google my knowledge and code together from the various resources and I could use some advice on how to deal with the following scenario:
In the game I’m creating, a player can learn skills from level 1 to level 5. These skills are learned over time (1st level takes 4 minutes, 2nd level takes 15 minutes, etc). What would be the best approach to:
- Store the skill level (static?)
- Have learning continue between scene’s (is that even possible?)
Ultimately I would like to move this ‘logic’ to a online back-end in the future to make this multi-playable.
And I also have some specific code question. Right now I use this code for a timer:
public Text timerText;
public bool isConnected = false;
int count = 5;
public void StartConnecting() {
if (!isConnected) {
StartCoroutine("ConnectingTimer");
}
if (isConnected) {
StartCoroutine("DisconnectingTimer");
}
}
IEnumerator ConnectingTimer() {
while (!isConnected) {
yield return new WaitForSeconds(1.0f);
count--;
timerText.text = "Connected in : " + count.ToString();
if (count <= 0) {
isConnected = true;
timerText.text = "DISCONNECT";
}
}
count = 5;
the StartCoroutine is fired from a button. If I click this button several times, the countdown speeds up. How can I prevent that from happening? Make the button onClickable? If yes, how? ![]()
Any advice is appreciated ![]()