Hello, I’m playing around in unity with infinite procedural terrain (voxel based with chunks)
But i would like to make enemy AI also, i’ve done one before with Navmesh but since this terrain would be generated randomly how would you do this since you can’t bake the Navmesh?
Aslo how would i make the enemy AI randomly patrol and spawn if you can’t place manual waypoints?
(I think i can despawn them with a sphere on the player with a radius when the enemy gets outside it will despawn, would i create a random spawner attached to the player aswel? with a min/max radius)
Goal im achieving is kind of the “openworld survival” games with enemy AI such as: 7 Days to die, The forest etc.
Thanks in advance