(Question) City Engine and Unity 3.0

Ok, I am looking at purchasing City Engine Indie from Procedural.

Here are a few questions that I have.

  1. I am looking at making an open world kind of Game with the assistance of city engine. Is it possible to billboard individual meshes, characters and Animations? Basically what i am asking if I can stream the various Environments as well as characters and Vehicles.

  2. I am looking at Unity and it looks like it supports Height maps. What is the largest height map that i can use?

  3. How do I go about making area transitions? (Indoor to outdoor/Outdoor to indoor) I know that i can do this in a variety of ways in code. But what would be the most efficient?

  4. To make the General Shape of the indoor areas do i need to use unity prefabs or can I use XSI or Blender? I am more familiar with XSI than anything. Blender to me anyways is like a foreign language (it is hard for me to understand it) (Solved)

  5. How do I go about Importing Google Sketch up models to Unity 3.0? I am NOT using the pro version. (Solved)

Questions 4 5 Apparently I can use Google sketch up and a plug in called PlayUp
Not sure if it will export it as a asset that i can add physics to… but i will give it a shot :slight_smile:

http://www.playuptools.com/

Thanks

  • Ben

Hi!

I created a small city in CityEngine using the openstreetmap data (osm file), where I’ve the latitude, longitude and some others details of each node. Now I want to export this information to the Unity3d, so I exported the city as fbx file. At this point everything is going ok.

The problem is … in cityEngine each block/shape represents a different object, however in unity3d this is not happen. The data is divided per texture (or something like that). But I need to recognize each block/shape or at least I need to know the right position of them.