Hi
I am wondering about does our script stop after the scene is unloaded ?
The situation is like this
Scene A : having a debug log at FixedUpdate
Scene B
At unity editor
I start from Scene A then press a button load to scene B.
After scene B is loaded. the debug log from Scene A stop printing.
But at Android Build
The debug log from scene A did not stop printing, on destory(this.gameobject) in scene A in OnBecameInvisible()
but it did not stop the debug log from printing.
I am not sure is it natural for debug log to continue printing in android build ?
or does debug log work differently in different platform ?