question for a 3rd-Person Controller with, C#

hejsa or hello Unity
can anyone help me, with a 3rd-Person Controller with, C# Scripts
i have follow the, 3d Buzz 3rd-Person Controller with C# tutorials
i add the TP_Controller Scrip and the TP_Motor Scrip to the Object
i don´t get any Error and character don´t move Nothing´s Happening
and if i copy TP_Controller Scrip and the TP_Motor Scrip to a new
project i get a Error
(NullReferenceException: Object reference not set to an instance of an object)

i will really appreciate if anyone can help me,

using UnityEngine;
using System.Collections;

public class TP_Controller: MonoBehaviour 
{
	
	public static CharacterController CharacterController;
	public static TP_Controller Instance;
	

 
	void Awaker() 
	{
		CharacterController = GetComponent("CharacterController") as CharacterController;
		Instance = this;
	      
		
	}
	
	
	void Update()
	{
		if (Camera.mainCamera == null)
			return;
		GetLocomotionInput();
		
		TP_Motor.Instance.UpdateMotor();
	   
	}
	
	void GetLocomotionInput()
	{
		var deadZone = 0.1f;
		
		TP_Motor.Instance.MoveVector = Vector3.zero;
		
		if (Input.GetAxis("Vertical") > deadZone || Input.GetAxis("Vertical") < -deadZone)
			TP_Motor.Instance.MoveVector += new Vector3(0, 0, Input.GetAxis("Vertical"));
		
		if (Input.GetAxis("Horizontal") > deadZone || Input.GetAxis("Horizontal") < -deadZone)
		TP_Motor.Instance.MoveVector += new Vector3(Input.GetAxis("Horizontal"), 0, 0);
	}
	
	
}
using UnityEngine;
using System.Collections;

public class TP_Motor : MonoBehaviour
{

	public static TP_Motor Instance;
	
	public float MoveSpeed = 10f;
	
	public Vector3 MoveVector { get; set; }
	
	
	void Awaker()
	{
		Instance = this;
	}
	
	
	public void UpdateMotor()
	{
		SnapAlignCharacterwithCamera();
		ProcessMotion();
	}
	
	void ProcessMotion()
	{
		// Transform MoveVector to world space
		MoveVector = transform. TransformDirection(MoveVector);
		
		// Normalize MoveVector if Magnitude > 1
		if (MoveVector.magnitude > 1)
			 MoveVector = Vector3.Normalize(MoveVector);
		
		
		// Mulitply MoveVector by MoveSpeed
		MoveVector *= MoveSpeed;
		
		// Mulitply MoveVector by DeltaTime
		MoveVector *= Time.deltaTime;
		
		// Move the Character in world space
		TP_Controller.CharacterController.Move(MoveVector);
	}
	
	void SnapAlignCharacterwithCamera()
	{
		if (MoveVector.x != 0 || MoveVector.z != 0)
		{
			transform.rotation = Quaternion.Euler(transform.eulerAngles.x,
			Camera.mainCamera.transform.eulerAngles.y,
			transform.eulerAngles.z);
		}	
	}
	
}

i noticed you wrote awaker

try just Awake i dont think it supports awaker i could be wrong

Fix the Awaker error and apply a material to the object with the character controller, that should make it move :smile:

Hi am facing the same problem. i’ve assigned materials but still it doesnt work