Hi there, today I figure out the most important part of doll’s textures in the Occlusion texture
So I wonder how and what kind of software we have to use to create occlusion like that?
I’ve test Xnormal but can’t create something like that.
I would think XNormal could do the job but you would need the high poly mesh (most likely a sculpt) to use for generating the maps for the lower poly version. Unless you have the detailed high poly version you won’t be able to achieve the same results. It will also make a big difference where your UV Islands are divided and how your UVs are mapped to make sure you get the quality you need in the areas you need it.
In the Unity occlusion texture it looks like it only contains the cloth bits and not the rest of the model. Looks to me like you’re trying to do the face and not sure what else.