Hi! I have 2 script, 1 for shop sell item, 1 for open popups.

My question: I want do a check before sell item, if ok then sell item else then call function popup
Here’s my example code:
sell item:
public void MaxE10()
{
// do blahblahblah
if (getCurrentLife < getmaxLife)
{
// sell item blahblahblah
}
else
{
// need call popup function here
}
}
popup:
public virtual void WarnFull()
{
if ((m_canvas != null) && (warnFullPopup != null))
{
var popup = Instantiate(warnFullPopup) as GameObject;
popup.SetActive(true);
popup.transform.localScale = Vector3.zero;
popup.transform.SetParent(m_canvas.transform, false);
popup.GetComponent<Popup>().Open();
}
}
I tried share in popup script
public static PopupOpener share;
void Awake()
{
share = this;
}
but still can’t use PopupOpener.share.WarnFull() in shop script. It say :
“The name `PopupOpener’ does not exist in the current context”
What I should do now?
And thanks ![]()
