Question: Is it possible to import an asset from a script?

I want to ignore imported content in my git repo, and instead, run a script to import them when they are missing. Is this possible?

AssetDatabase.ImportPackage().

You can grab the package from the Asset Store cache folder.

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Thanks. Is there a way of downloading it?
Also, how can I identify the package, it appears this method wants a path.

You could scan the cache folder or grab info from the store site perhaps. Maybe look at how assets like Grab Yer Assets does it.

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