Question on Adding extra animation clips to my Character

I’m a newbie in UNITY. I use 3ds Max.
I don’t want to make the animation clips all in one MAX file, but ONE BY ONE. Just like, “idle.max”, “forward.max”, “backward.max”,…

I’ve exported my Rigged Character without animation into Unity in a T-POSE, I wonder how to config the export settings to my single animation, and how to add them to my Character in Unity?

Ask for helping, Thank you.

Hi

You can use the @ convention.

This way you can break your animation for your character into seperate fbx file.
The convention says modelName@animation.

I use Blender for modeling and animation so for example say I have a model name monster and walk animation and roar animatio. I just export 3 fbx files. One named moster.fbx , one named monster@walk.fbx and monster@roar.fbx. Unity knows to collect all the animations within these files because of the @ symbol.

I hope it helps.