I’m wondering what exactly happens when you check the GPU skinning option in the player settings?
First of all, I don’t have the pro version of Unity I’m using the free version, but I can still “checkmark” the box for GPU Skinning – it’s not greyed out or anything. Does this mean I can use GPU skinning on the free version?
Secondly, hypothetically if I did have the pro version of Unity, and I checked the GPU Skinning box, would Unity automatically use the GPU to skin everything in my scene/project (assuming the user had a dx11 graphics card?)?
The overall thing I’m going for, is that I want to test using GPU skinning to see what type of performance it would give my particular game. So, I’m wondering how to use it in my game and what the users of my game would need to do in order to take advantage of it.
Thanks for any help or extra info on this new option.