Question on Importing of Blender models and animations

Hello everyone!

I recently started making an own little 2,5D sidescroller.

Problem is, the tutorial I followed was never finished (which I unfortunatly didn’t notice early enough).
I do believe though that I should be able to find my way around for the most part now, thing is, I don’t know how to properly import my models and animations.

I have them made in blender, each animation is a seperate file (about a year ago a friend once told me that’d be the best way, no idea if that is true or not in the end, can’t reach him anymore).

So my question is: is there any good tutorial for a recent version of Unity where I can learn how to get my models and animations into the game? mostly how I can “overwrite” the basic playermodel thing (that looks like a sort of pill) with my own playermodel and add its animations for standing, moving, jumping, etc?

It’s probably a rather common question and I got to admit, I didn’t look through all the finds from the forum search, but those I saw didn’t help me any further.

I found one tutorial from 2013 (http://www.youtube.com/watch?v=_4HPI6ZopB8), though the person who made it seems to have a quite different approach and works with raycasting which isn’t the case on my end (collisions still work with what I added so far).

Thanks in advance for any help

This YouTube video might help.

going to look into, thanks!

If anyone else has more tutorials on it, don’t hold back from posting, even if not me, someone else might still appreciate them